GAME DEVELOPER — LONDON, UK
I turn ideas into
playable prototypes
fast.
I'm a London-based Game Developer who enjoys solving complex problems through clean, efficient systems. I build things that work, scale, and ship.
How I approach problems
Rapid Prototyping
I believe in getting to playable fast. The sooner something is in your hands, the sooner you know if it works. I iterate quickly, fail cheaply, and refine until the core loop feels right.
Clean Architecture
Good code isn't just code that works—it's code that scales, adapts, and doesn't fight you at 2am before a deadline. I write systems that other developers (including future me) can actually understand.
Systems Thinking
Games are complex machines with many moving parts. I enjoy mapping out how systems interact, finding elegant solutions to tangled problems, and building frameworks that make the hard stuff manageable.
Selected Projects
Realistic Orbital Physics
Unreal Engine 5 plugin for simulating n-body gravitational physics and procedurally generating stable planetary systems. Handles thousands of simultaneous bodies with trajectory prediction.
Wicked West
A relentless top-down roguelike survival shooter set in a twisted Wild West. Face hordes of enemies, unlock upgrades, and survive as long as possible. Released on Steam.
Tools & Technologies
I choose tools based on what the project needs, not personal preference. That said, here's what I reach for most often.
Let's work together
I'm currently open to new opportunities—whether that's a studio role, contract work, or an interesting collaboration. If you're building something that needs strong systems thinking and rapid execution, let's talk.