GAME DEVELOPER — LONDON, UK

I turn ideas into
playable prototypes
fast.

I'm a London-based Game Developer who enjoys solving complex problems through clean, efficient systems. I build things that work, scale, and ship.

01 — ABOUT

How I approach problems

Rapid Prototyping

I believe in getting to playable fast. The sooner something is in your hands, the sooner you know if it works. I iterate quickly, fail cheaply, and refine until the core loop feels right.

Clean Architecture

Good code isn't just code that works—it's code that scales, adapts, and doesn't fight you at 2am before a deadline. I write systems that other developers (including future me) can actually understand.

Systems Thinking

Games are complex machines with many moving parts. I enjoy mapping out how systems interact, finding elegant solutions to tangled problems, and building frameworks that make the hard stuff manageable.

03 — SKILLS

Tools & Technologies

I choose tools based on what the project needs, not personal preference. That said, here's what I reach for most often.

Unreal Engine 5
Unity
C++
C#
Blueprints
Git
Python
HLSL
04 — CONTACT

Let's work together

I'm currently open to new opportunities—whether that's a studio role, contract work, or an interesting collaboration. If you're building something that needs strong systems thinking and rapid execution, let's talk.